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Authored by Dingbest

Maps are no longer split into areas with loading screens.

There is lots of fresh content with Episode 5 to keep players active, and the narrative goes back to being focused around ARKS and combating the Dark Falz. Alongside all these exciting new features, new items and Scratch Tickets will also be out, and fresh Urgent Quests will be on how to freshen things up in PSO2. There are still many details to PSO2 Meseta be revealed as time goes , but some significant things like combat and the world are much clearer. Hiro Arai out of Sega has been live for almost an hour to show footage off of gameplay and also talk about what new things are on the way. Not much was mentioned about the current game as well as the upgrade coming alongside NG's launch other than the graphical update, which will be looking fantastic.

Maps are no longer split into areas with loading screens. NG is going to have completely open world in the home base to the area. The TGS footage showed a gorgeous new world that's a significant update from the current game. Blades of grass blow in the end, lush forests lie on the other side of valleys and frosty mountains could be seen at the distance. Arai mentions that distinct regions can be attained easily simply by exposing the entire world. It looks like this is the planet Naberious in the current game, with forests being next to tundra and different areas. Areas continue to be technically split up, but there's no loading between them. While it has not been straight mentioned, an open world such as this suggests there may not be single celebration areas . Most revealed in the footage were multi-party regions where there were other players. The cap for multi-party areas continues to be reduced to eight down from twelve at the current PSO2, but that you see will differ from area to area.

Weather is creating a much better comeback as it affects dynamically and may impact the battlefield, although the magnitude of the effect was not spoken of. Time may also change, and footage showed some nice touches like fireflies in the forests at night. There's no word on fast travel, vehicles or mounts yet, but Sega has implemented several new methods for players to move quickly across this new world. Players will have the ability to run quicker after a dodge both in and out of battle. A blue series follows underfoot, so you will know you're doing it right when you see it.

Another significant addition to movement shown off at the initial NG trailer is that the glide. It goes as far as some of those screenshots have left it seem. Players may access high ground and leap off to slide and receive pretty damn much through the map. Like in Breath of the Wild, you'll have the ability to make you're way up a mountain to glide off from -- but without anything alerting you enjoy stamina. It will also make for some dramatic entrances in to battle. Sega mentioned that crafting and gathering would be getting an overhaul, and while we did not have a peek at crafting, we did observe how much nicer it would be to snag items within the field. Gathering can be done on the fly, very similar to Dragon Hunter: World. Get close to an item, and buy Phantasy Star Online 2 Meseta tap a button. Fruit can be harvested in trees, there are new docile creatures which can be searched for meat and other things and healing items are found throughout the property as green glowing indicators called Resta Signs. It's much more intuitive than the present game.

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