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Authored by Lucyxingchen

I love the quests that are available in the Runescape game

I am awestruck by the quests that are in this game! I think they're definitely

of a different calibre. Since they're from RS3 I feel that their quests are in

general superior (they preserved the great writing, and sometimes went further

than it, but it's more lore-based, and less British cheek, which, while fun in

certain instances, especially with the puns and dry humor can also contain

outdated ideas) - but many quests are in fact identical and a good portion of

my favourites are in both games! I'm not a huge fan of how some of the older

material is filled with stereotypes (Ratcatchers and many Desert quests,

looking at you!) and encourages the use of alcohol on most of the players.

It's simple to let your hair down and do it in the process however, many

quests rely on not always 'good' stereotypes.

It was my first time playing A Kingdom Divided during Leagues, and I genuinely

loved that quest. It's a good balance of intrigue, lore as well as brain-

intensive, and it provides an ending to the story that was introduced in the

other Zeah quests. Dragon Slayer II was also excellent, even though it was a

bit similar to OSRS featuring a number of RS3 story beats. I'm not sure if I'm

a fan of Monkey Madness II - it frequently felt like it tried to recreate the

fun from Monkey Madness I (one of my absolute favorites) however it was very

go-do-this-then-that heavy and the stealth section took up too major a portion

of the quest to know how specific the'solution' to the quest problem' was.

Sins of the Father is a good alternative to RuneScape's Lord of

Vampyrium/Branches Of Darkmeyer story beat. All three are amazing each in

their own way.

Purely RS3: the Chosen Commando (and the previous Dorgesh quests) is an

entirely different game It's a great game, however Guthix Sleeps is an awesome

experience, Azzanadra's Quest is well-crafted (but like many of the other

storyline quests of Zaros) I'm not a fan of the way they changed quest

requirements by not strictly obligating quests that are essential to the

story, however. Lord of Vampyrium is my most cherished, however - it's an

incredibly fitting conclusion for the Myreque storyline (even although the

vampire series continues following that one; River of Blood is a pretty good

sequel).

For both of the games, I've been a major fan of One Small Favour. Even if in

some spots it's a bit cocky about your ability to resolve the problem at hand

(just take a trip to a different smith, take HAM's life for illegally

kidnapping Jimmy you just need to sharpen the axe on your own whetstone, and

then remove the dwarfs that are laughing at your back ...) I love how much

frustration for both the player and character feel during the request. Garden

of Tranquillity has the same vibe.

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