I love the quests that are available in the Runescape game
I am awestruck by the quests that are in this game! I think they're definitely
of a different calibre. Since they're from RS3 I feel that their quests are in
general superior (they preserved the great writing, and sometimes went further
than it, but it's more lore-based, and less British cheek, which, while fun in
certain instances, especially with the puns and dry humor can also contain
outdated ideas) - but many quests are in fact identical and a good portion of
my favourites are in both games! I'm not a huge fan of how some of the older
material is filled with stereotypes (Ratcatchers and many Desert quests,
looking at you!) and encourages the use of alcohol on most of the players.
It's simple to let your hair down and do it in the process however, many
quests rely on not always 'good' stereotypes.
It was my first time playing A Kingdom Divided during Leagues, and I genuinely
loved that quest. It's a good balance of intrigue, lore as well as brain-
intensive, and it provides an ending to the story that was introduced in the
other Zeah quests. Dragon Slayer II was also excellent, even though it was a
bit similar to OSRS featuring a number of RS3 story beats. I'm not sure if I'm
a fan of Monkey Madness II - it frequently felt like it tried to recreate the
fun from Monkey Madness I (one of my absolute favorites) however it was very
go-do-this-then-that heavy and the stealth section took up too major a portion
of the quest to know how specific the'solution' to the quest problem' was.
Sins of the Father is a good alternative to RuneScape's Lord of
Vampyrium/Branches Of Darkmeyer story beat. All three are amazing each in
their own way.
Purely RS3: the Chosen Commando (and the previous Dorgesh quests) is an
entirely different game It's a great game, however Guthix Sleeps is an awesome
experience, Azzanadra's Quest is well-crafted (but like many of the other
storyline quests of Zaros) I'm not a fan of the way they changed quest
requirements by not strictly obligating quests that are essential to the
story, however. Lord of Vampyrium is my most cherished, however - it's an
incredibly fitting conclusion for the Myreque storyline (even although the
vampire series continues following that one; River of Blood is a pretty good
sequel).
For both of the games, I've been a major fan of One Small Favour. Even if in
some spots it's a bit cocky about your ability to resolve the problem at hand
(just take a trip to a different smith, take HAM's life for illegally
kidnapping Jimmy you just need to sharpen the axe on your own whetstone, and
then remove the dwarfs that are laughing at your back ...) I love how much
frustration for both the player and character feel during the request. Garden
of Tranquillity has the same vibe.
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